How to add textured material to topographic surface in Revit?

In this video, we are going to see how to apply a textured material to the Topographic surface.
1. Import our mesh.
2. Create a new project in Revit.
3. From the OneRay-RT menu, select Ge-Terrain
4. Click on Acquire Terrain to choose the area we wish to import. On the top right, there is a field where you can write the name of a mountain, city, address for example as well as the latitude and longitude of the interested area.Click on GO. It is important to zoom it in order to visualize the entire area to import.
5. Click on Import Surface to import the selected surface in Revit. In the window that appears, we have the google named image which we will click on to save in a any given folder, it is suggested to create a project folder.
6. Take a note of X ext. and Y ext. (we will need these later); click on Terrain Create to create the topographic surface in Revit. As Ge-Terrain works in the Decimal Metric System, it is necessary (if we are working in a different one) to convert the project to this system. Once the texture has been applied, we can convert back.
7. We are now creating the textured material to apply to the topographic surface. Click on material, choose new material, click on appearance and select image, in the window that appears, we are choosing the image we have previously saved.
8. To edit the image, go to the scale section and click on the chain icon. Write the X ext. measurement
in the width field and Y ext. measurement in the height field. Select NONE in all fields of the repeat section.
9. Click on done. Back in the material browser, all we have to do is click on ok.
10. At the bottom of the working area, set Fine for level detail and Ray Trace for visual style to obtain the rendering of our project.